![]() This way you can hint at actual anatomy without things looking too rubber hose-y.Īs an example, if you look at the top right-most hand Preston drew, the emphasis on the bend in the thumb helps sell that it is a thumb. He advocates that generally, putting in a little bit of detail on the boney bits of the hand will really help sell their believability (not necessarily the same thing as realism). One thing I would add, is that if you pick up Eric Goldberg's book Character Animation Crash Course, he has a section dedicated to the design of hands (and feet). And since you can get away with it, and since it arguably looks better, 4 fingers became the standard. Almost wrong.įour is usually enough to put over anything you need to with an animated hand (as is masterfully demonstrated by Preston Blair). If you draw that fifth finger, for some reason on abstracted characters for animation, it winds up looking like lots and lots of fingers. Tyler I agree with raphael's comments (not only about Milt Kahl, but about why 4 instead of 5 fingers). Video Gaming Activates Pleasure Centers."They will never shoot you for what you leave out.Is "The Hero's Journey" a Tired Cliché?. ![]() Part 1: Shanghai Diary - Getting There.Part 2: Shanghai Diary - American School.
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